In reality it is a sexed up River Boa come Wild Mongrel that needs to offer strong synergy or methods of abuse to really warrant a place in any given decklist. Lotleth Troll is a lot of monster for the price and reminds me most of a mini Spirit Monger. Even when you are killing multiple permanents, within the cube environment this mostly just means you are killing tokens. Pulse is one of the ultimate safety cards but it is rarely exciting. Maelstrom Pulse is the slow unwieldy version of Abrupt Decay getting far far less play since it arrived on the scene. A lot of the time being instant speed also means it is not going to get countered but Decay has them both to be sure. Uncounterable is a nice perk although not that frequently relevant. Versatile and reliable cheap removal is an amazing tool in Magic, the cube being no exception. The best way to summarise the little Shaman is that he is all good.Ībrupt Decay is the newest Golgari card to have fully established its place in the cube. He even a relatively beefy 1/2 when compared to the like of Birds of Paradise. In the cube he is at his very best with sac lands and the like filling up graveyards with lands to eat and his two other tap effects come in incredibly handy in a wide array of match ups. It is not that he does any one thing so brilliantly just that he does so so very much at the bargain basement price of one mana. We probably all know already how good Deathrite is, getting banned in modern after a very short innings and being generally obnoxious in a wide array of other magic formats. Both Deed and the Shaman would both be in my top five gold cards of all time along with Vindicate and Fire / Ice, they really are that extra cut above the rest. Deed goes an incredibly long way alone in keeping certain archetypes like affinity and artifact ramp strategies in check. Deed is so strong it is often played in fairly agro decks than normally wouldn't consider mass removal as an option. It also allows you control over the effect thus increasing your chances of being able to engineer a favourable outcome for yourself. Pernicious Deed is one of the very best mass removal cards on offer dealing with most permanent types and doing so at instant speed. A big part of why Deathrite is so good is that you can play it in mono black or mono green decks which is less relevant in this method of grouping cards. Overall I think the Shaman is slightly better but in the context of being a Golgari card I have chosen Deed as the number one name. Pernicious Deed and Deathrite Shaman are both so very good and somewhat different that I find it hard to pick between the two. Over the years I would say Golgari has had more gold cards in the cube than any other colour and has continued to get great cards to add to the ranks and keep it strong even while other Guilds catch up a little in quantity and quality. You can ramp hard, have a low curve or go straight down the middle. You can do a bit of everything or nothing at all just playing the best cards in the slot. You can go very agro, you can go near creatureless, you can have a self mill or discard theme, a reanimate theme, a mana denial theme or a hand attack theme. Most GB decks are generically just called rock decks however there are vast numbers of ways to build the deck due to the fantastic depth and strength of the guild. A long standing solid colour pairing that offers great versatility and synergy, each colour perfectly offsetting the other colours weaknesses. As the top 10 lists are so popular I am going to work on finishing them off starting with Golgari, a colour combination chock full of powerful and interesting cards. I realised prior to my little break I had not finished this series of top 10 cards for the various gold guilds.
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